My professional journey and experiences
Working on the Procedural Poetry Funhouse Project, an Unreal Engine 5 experience that uses AI and VR to reimagine poetry as a physical space.
Collaborating remotely with a primarily Hong Kong-based indie team to develop a top-down 3D roguelike action game.
Fixed gameplay bugs while maintaing code quality and smooth integration across time zones
Developed boss behaviours and boss fight mechanics using Unity and C#
Used ProBuilder to design and build levels, ensuring they are engaging and well-optimized for performance
Developing game experience with focus on atmosphere, multiplayer aspects, and player engagement.
Designed immersive horror atmosphere through dynamic lighting systems and visual effects programming
Redesigned UI/UX elements to enhance player engagement and improve overall user experience
Managed audio systems and organized music events for the university community.
Set up and managed audio equipment for live performances
Organized bi-weekly to monthly music events and jam sessions
Taught Java programming and web development to beginners through structured lessons and hands-on projects.
Empowered students to build their own web applications
Encouraged problem-solving and coding best practices